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Maya motion path
Maya motion path




maya motion path maya motion path

You'll want to do this same process on the other axis' (X and Y) to prevent skewing there as well. So now, as your foot is planted on the ground, it won't simmer or shift. What you'll want to do is select the two TZ keys (f2 and f12) and set them to Linear. While the foot is planted (ty = 0) from frame 2 to frame 12, the initial translate z keys have a slight bow in the curve. *All values are using the supplied file as a base, in your own files the values will be different. To download the animation example file, click the link below: The steps below will show you how to achieve both of these. The two key elements for getting a character to move without sliding feet is making sure their foot plants are static and their movement rates match their stepping rate. Though theres only one leg, but the same princibles would apply for two or more. In this example file, I did a leg doing a quick walk cycle. “Attaching a Walk cycle to a motion path in Maya”






Maya motion path